| Forum Home > Special games > Traitor | ||
|---|---|---|
|
Member Posts: 7 |
I posted this already on the CQB forums, but I thought I would post it here as well. This game is loosely based off of a video game I played online.
When the game starts, all the players draw lots. Some of those lots will say "Innocent", and a number relative to the number of players will say "Traitor". The goal of the Innocents is to find out who the Traitorsare, and the goal of the Traitors is to eliminate all of the innocentsby whatever means necessary. The Traitors have the tactical advantagethat the Innocents don't know who they are. The referee should know whothe traitors are, or at the very least know how many traitors thereare. He may not say how many traitors there are to the players, it is up to them to figure it out. At no time may a player show his lot toanyone else. You may want to consider having the player give his lotback to the ref after they have read their assignment.
When shot, the player must sit down where they are. This is to simulate their dead body on the field. They may not speak or shout out their position. They are dead and out of the game. Players are allowed three hits before they die and are required to reveal truthfuly how many hits they have received if asked.
When a dead player is approached by a living player, the living player may request such information as: o What kind of weapon they were killed with. (if known) o How long ago they were killed. o Whether they were innocent or a traitor. (DEAD MEN TELL NO LIES) o NOTHING ELSE! At no time is the deceased player to reveal the identity of his killer lest he be kicked out of the game (or out of the building). o If they were killed by a safety kill (silent kill), they may not pass on any kind of information as to how they were killed other than saying "broken neck" or "knifed". Nothing more. This is to simulate an investigation on the dead body.
Rules of Engagement: o Standard TAA rules apply (safety kills, etc...) o Traitors may ask other players if they are a traitor at their own risk. Ask the wrong person, and you are very much screwed. o Aiming your weapon at someone is allowed. This can be used as a test tosee the persons reaction to being threatened, as traitors will oftenappear more anxious when threatened with failure. o Both Traitors and Innocents are allowed safety kills subject to the dead player rules outlined above. This can actually work to the traitors advantage since no sounds are made (or at least no sounds should be made by either party). Safety kills are an instant kill no matter how many hits the victim has left. o If a player is attacked, it is to everyones benefit if the attackedplayer yells out where he is being attacked and who is attacking him. o Traitors may move "dead" players by instructing the player to stand up,place at least one hand on his shoulder, and move him where he wants.This includes out of the arena. However, the traitor must escort the dead player all the way out of the arena. He can't simply tell him to get out. This is to simulate the traitor dragging a dead body. If caught however... hehe, use your imagination. o Everything else is up to the players own cunning and wit. Figuring out who can be trusted and who can't be trusted is the whole point of the game. o If you decide to kill someone and you are not the traitor, then you must have solid evidence to back your decision otherwise you could be branded the traitor. Failure to back your decision without solid evidence is very poor form. (This was known as RDM'ing, or Random Deathmatching in the video game and could disrupt the entire game to the point where everyone just leaves or the game is ruined for a Traitor player.) o It is very poor form to hold your lot up and announce "I'M INNOCENT!" if you're innocent. That is just a dick move that should not be tolerated by the referee as it ruins the fun for everyone else. What do you all think? I think I covered all the bases here, but I can't help but feelthat there's something I forgot. This isn't meant to turn into a "zombie" style of game, where dead players become traitors. This is meant to be a game of investigation, strategy, and wit. I want to hear from everyone else. Generally you would want to keep the player count low, maybe 12-16 at most. In the game I played online, it became chaotic with a full server of 20 players. | |
| ||
|
Member Posts: 15 |
I would like to buy this game... i will trade you a 1/8 share of my bake sale mercainedice because i am opening a sale with my friend airsoft man with pistols that you can cock with your hands and according to my mom i can cock it with my feet if you are talented enough. your game i long. | |
| ||
|
Member Posts: 7 |
You don't buy it from me man, it's a game script for Garry's Mod on the PC, which is itself a mod of Half Life 2. And seriously dude, you should really organize your thoughts better. I had a bit of trouble deciphering your post. If you meant you wanted to buy the idea, then you should realize that ideas aren't really bought or traded, they are exchanged. The idea is that you provide your feedback on what you think will work in this game and what won't, and the game gets adjusted until we play the game, and then adjust it some more based on the play test. | |
| ||
|
Member Posts: 15 |
oh, in that case, i like your game alot and would like to buy your services as an idea maker for my tactical bake sale | |
| ||
|
Member Posts: 7 |
Guns and cookies, can't get any better ideas than that tbqh. | |
| ||
|
Member Posts: 107 |
I think that game would be fun to try. | |
| ||
|
Member Posts: 175 |
ok im not sure if this guy is serious or not anymore... i mean come on man what are you talking about | |
|
--
| ||
|
Member Posts: 7 |
That game sounds way too complicated, simplify it a bit and I would be willing to try it | |
| ||
|
Member Posts: 7 |
Also when you said "dead men tell no lies" actually dead men tell no tales, if you're dead then you're dead you cant answer questions if you're dead | |
| ||
|
Member Posts: 32 |
Sounds awesome. Want to try | |
--
| ||
|
Member Posts: 12 |
This sounds A LOT like Trouble in Terrorist Town in Gmod. | |
| ||
|
Member Posts: 5 |
Sucessful troll is sucessful. Also, and more importantly...this is a great idea for a game. I've read similar rules for a paintball senario, and it seems quite good. Plus, Garry's Mod kicks ass. | |
|
-- -Adam
| ||
|
Member Posts: 5 |
True, but I'm guessing it's more based on the idea of an investigation (as he said in the description). As in, a dead body isn't going to hide any information, but they're also not going to tell you who killed them. | |
|
-- -Adam
| ||
|
Moderator Posts: 133 |
I don't see the point of you all (as in, non-staff) arguing whether the game is too complicated or not. It's not your opinion that determines if we run a particular game or not. It quite literally is solely the staffs' opinions. That being said, the game is rather complex and although it sounds like a great video game, it would not work on a normal day due to the amount of people present. It would be fun for a private event, though. | |
|
-- I hate everything and everyone.
| ||